Which means we’re going to need to roll our own.įortunately I’ve rolled a few of my own already. The existing engines don’t seem like they’re going to cut it. As someone who is unemployed knows nothing about Unity, this is a pretty steep price to determine whether or not the project will work for my purposes. Unity Adventure Creator - looks promising, but required forking out 70 euros before you could try it.It’s written by a single guy in a language I never want to touch, and decided the risk factor was too high. Bladecoder Adventure Engine - I fought to compile this for a while, and eventually succeeded, but got scared of it.Visionaire - I successfully got the editor running on WINE, but it couldn’t draw anything, so I could edit everything but had no visual feedback on anything.Godot/Escoria - Escoria doesn’t appear to run on recent versions of Godot.WinterMute - has a “garbage” rating on WINE HQ.Adventure Game Studio - the latest version of the IDE immediately segfaults when run through WINE. It requires writing a lot of lua, and appears to have bitrotten since then.
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